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Since time immemorial, the region that is now the Auresian Empire has been tied together by two common factors - business and faith.  This part of the world, and some surrounding regions, are the hub of their faith - known as the [[Lazarianism | Church of Lazarian]] - which has been practiced in these lands for over four thousand years.  It is the dominant faith of the Empire, and is the official  religion.  Other religious practices and groups are tolerated and allowed freely, though those that indulge in dangerous practices or ritual are dealt with accordingly.  In his capacity as ruler, the Emperor is the Defender of the Faith.
Since time immemorial, the region that is now the Auresian Empire has been tied together by two common factors - business and faith.  This part of the world, and some surrounding regions, are the hub of their faith - known as the [[Lazarian Orkanan | United Lazarian Congregations of Auresia]] - which has been practiced in these lands for over several thousand years.  It is the dominant faith of the Empire, and is the official  religion.  Other religious practices and groups are tolerated and allowed freely, though those that indulge in dangerous practices or ritual are dealt with accordingly.  In his capacity as monarch, the Emperor is the Wayfinder of the Great Plan, Principal of the Auresian Congregations, and Custodian of the Nine Sacred Shrines.

Latest revision as of 20:56, 12 October 2019

Auresian Empire
Imperium of Auresia
Impero di Auresiano
Flag of Auresia   Coat of Arms of Auresia
The Scarlet Standard Great Seal of the Imperium
State Motto Leo nunquam dormit.
Auresia aeternum.
 • Hallish The lion never sleeps.
Auresia eternal.
State Anthem Gloria Imperiosus
Vind Save the Dynast Emperor
 • Anglis {{{nation_anthem_ingliz}}}
Official language Auresian
Founding Date 1 January 4466 RH
Demonym Auresian
 • Type
 • Dynast Sovereign

Semi-Constitutional Monarchy
Cephorus IV

Capital Cedelphia
Administrative Divisions provinces
Largest City Porto Imperiale
 • Total
 • % water

1,164,330 km² (449,550.33 sq mi)

 • Total
 • Growth Rate
 • Density

--/km² (--/sq mi)

 • Total
 • GDP/capita
 • Growth Rate

ƒ 1,386,348,129


Florin (ƒ)

Time Zones ---
(AMT ---)
Trigraph AUR

The Auresian Empire is an imperial state in eastern, coastal Anaria. The term - Auresia - refers to the Empire proper and its colonial holdings. The nation is one of the more populous and has overseas territories on three continents. It is bordered on the north by Hallis, west by Ardennes and to the east by Errea.

Auresia was a leading force in the Industrial Revolution of the early 7300s, and has used the newfound technologies in an ongoing effort to extend their reach, their investment opportunities, and the wealth of the Empire. To date, its influence as a financial and commercial power have grown its ability to find and move commodities for its own or foreign interests, always at reasonable, negotiated price. Its markets are a place every public commodity and service can be traded or bartered for. Annually, the Empire studies and invests in or works with countless domestic and overseas initiatives.



The royalist confederacy that initially was formed in 4466 RH, which later became the Empire, is named for the site of the initial talks which led to the alliance's formation and subsequent imperial rise.


Main article: History of Auresia

Prior to the 42nd century, Auresia was a loose scrabble of states with varying governments and local traditions bound by their common racial heritage. This wide variety would be gradually suppressed and unified into an imperial confederacy of s by the legendary High King Adamo the Great, who is considered the Architect of Auresia and founder of the First Empire. His early reign was punctuated by a combination of both diplomatic and military initiatives, combined with elements of what modern historians consider borderline conspiracies, as he worked to unify the land under a single flag. After a nearly forty-year reign, Adamo died in 4504. His sons would go on to guide the confederacy to progressively stronger status in the 43rd century via military endeavors which gradually spread its influence westward and southward. Ultimately, in the mid-44th century, the confederacy gained control of the Hattaro Straits, and with it the wealthy lands of Lianna beyond. While peace reigned for several centuries, dissent between rival relations of the royal house broke into open civil war with the death in 4968 of the powerful King Arlo II, who was the many-greats grandson of Adamo the Great.

During what is now remembered as the War of the Banners, two rival family lines split from the House of Adamo in their claims to the throne following Arlo's death. The first were the eastern Cheltai known as the House of Accardo - now the House of Alexandros - who were wealthy and successful merchants and traders and reigned over the land of Arginium, the rich east of modern Auresia. The second, the House of Lamberto, opposed the Accardo claim, governing the western lands known then as Eoverune. These two lines would unite under different banners - the Accardo under the Golden Lion, the Lamberto under the Silver Eagle - and would wage war against one another over a nearly forty year period. Initially, fortune would seem to favor the Lamberto line, as their successful betrayal in 5001 of the last male leader of the Accardo family seemed to stamp out that bloodline's claim to the throne.

Around the time the last known Accardo had been betrayed in the Battle of Girandoni, the confederacy was forced to temporarily end its internal warring to face down the threat of the Rundeen pirates, whose emboldened raids along the coast as far west as the reaches south of modern-day Porto Imperiale had caused great alarm. The issue of supreme leadership over Auresia remained fluid, but a series of strong-willed Speakers of the Chamber of Ministers held together enough authority to coordinate a military response to the Rundeen. This, however, was barely enough, as the navy lacked sufficient strength to counter the highly experienced Rundeen commanders. This of affairs shifted dramatically, however, with the return in 5090 of Cephorus Accardo, who was the sole living offspring of the betrayed Accardo, long thought dead after a Janessari raid on Lutant.

With the support of his Janessari forces, Cephorus crushed the Rundeen threat and secured a formidable place for himself in the Chamber of Ministers, assuming his uncle's seat upon the elder sman's fall into ill health. There were many who feared the Janessari warlord and what he represented, but his position was nigh-unassailable thanks in large part to the formidable ground and naval forces he commanded, as well as the considerable popularity he had garnered among common Auresians with his rout of the Rundeen at the Battle of Porto Imperiale.

Through a judicious use of his political cunning and skills as a motivator and manipulator of people, Alexandros made many friends within the Chamber of Ministers, most especially among the merchants and militant members, to enable himself to maintain a quiet control over those important blocs without undue struggle or dispute. Over the course of the next several years, he enacted several reforms that both pushed modernisation within the Empire and promoted his popularity among the people. As time went on, his experience and skill became the guiding beacon of the Chamber, allowing him to eclipse even the Speaker, who was his nominal superior. His opinions became the Chamber's opinions, his thoughts the Chamber's laws, and his voice the voice of the Chamber. When the ugly miasma of treachery began to rear its ugly head, Cephorus put down several opposition attempts against him, including a quiet but bloody extermnation of the Lamberto claim to the long-empty royal throne, largely in retribution for that family's betrayal of his own.

And so it was that Cephorus Alexandros was chosen by the Chamber in a special session to oversee centralization of the authority of the confederacy. Declaring the birth of the Second Empire, he became that central authority, and by the end of 5092 had tightened his influence to the point he had successfully achieved what forty years of civil war had not - a true nationalist unification. And thus, on Neo Annum 5093, he was proclaimed Dynast Emperor Cephorus I. To this day, over twenty-five centuries later, his line continues to rule.


Main article: Geography of Auresia


Administrative Divisions

The Empire as a whole is split into four Provinces, which are each separated into eight Prefectures each, and these are further broken down into ten districts each. Districts of a Prefecture are always referred to as either "East and West" or as "North and South" of whatever the Prefecture's name is. The Provinces are as follows, and any major cities within those provinces are listed -


  • (1049, 1050, 1184, 1185, 1186, 1201)
  • Ancona (1184)
    • Oseidon - City of the Western Gate. Situated at the western entrance to the Hattaro Straits, it is the Empire's port on the Medio Sea and an important part of the Straits and their route.
  • Lianna (1050)
    • Manciano - City of Alabaster, major port city. It nickname comes from the Seven Sisters, a series of seven watch towers built of pale-white stone originally established to keep watch over the city's harbor and give early warning of impending naval attack. (N shores of 1050)
  • Portavira (1185 & 1186)
    • Porto Imperiale - City of Ships, one of the world's largest cities and ports. Home of the Imperial Maritime Institute. (NE shores of 1186)
  • Rhegium (1201)
    • Florincia - City of the Harvest, surrounded by vast farms and grain fields, also the center of agriculture. Home to the University of Florincia and the Imperial Agricultural Institute. (C 1201)
  • Aquileia (1201)
    • TBD


  • (1187, 1199, 1200, 1202, 1203)
  • Tritemma (1187)
    • Cedelphia - The Eternal City, the Imperial City, capital of the Empire. Headquarters to the Curia and Imperial Armed Forces. (C 1187)
    • Paladane - City of Lights, home to a variety of entertainment and gaming. It is a hub of gambling, horse racing, and a variety of sports competitions annually. The Argonaro Coliseum is home to a wide range of these events. (S 1187))
  • Verona (1199)
    • Gaaze - City of Scholars, home to the University of Canevaro, the Great Library of Auresia, the Imperial Natural Sciences Institute and the Imperial Engineering Institute. (C 1199)
  • Sardis (1200)
    • Reggello - City of the Dead, home to the Empire's largest necropolis as well as the Imperial Surgical Institute. It is also sometimes referred to as the Ivory Citadel for the color of stone and marble used in much of its construction. (N C 1200)
  • Salona (1202)
    • TBD
  • Potevio (1203)
    • TBD


  • (1188, 1189, 1190, 1204, 1205)
  • Valdoria (1188)
    • Valdolaine - City of Glass, home to the market exchange in Auresia for precious metals, gemstones and is the hub of glassbowing and glass manufacturing in the Empire. It is the home of the manufacture of Valdorian Glass, a commodity made legendary in the Empire and known for being very elaborate, skillfully made and colorful.
  • Raetia (1189)
    • The smallest prefecture in the Empire, comprised of three islands on the Empire's northern shores. A region of popular seaside resorts, its regular population totals only ten thousand persons. Most prominent are the resort towns of Oradam and Talloran.
  • Barberini (1190)
    • Abessios - City of Canals, built on the waters of Lake Ilaro in the heart of the province. It is one of the Empire's most popular tourist destinations. (C 1190)
  • Dolcega (1204)
    • Fivizzano - City of Gardens, home to the Imperial Botanical Institute and the Foresters Academy. It is also home to the largest garden park outside of the Grand Botanical Gardens in Cedelphia - the High Imperium Gardens. (C 1204)
    • Home to the wealthy areas of Dolcega Valley and Lake Artania.
  • Elysion (1205)
    • TBD


  • (1191, 1192, 1193, 1208, 1209)
  • Dardania (1191)
    • Bellucente - City of Soldiers, home to the Imperial War Academy and the Troida Works. (N 1191)
  • Tuscani (1192)
    • Lutant - City of the Sea, center of much of Auresia's fishing industry and the various other industries that use the bounty of the sea. It's also a hub for the Empire's market on fish and the like. Much of the seafood ate in Auresia will have "Prepared in Lutant" on the tag attached to each basket of fish, shrimp, lobster or crabs. Also a major port. (C N shores of 1192)
  • Calipsa (1193)
  • Gallia (1208)
    • Petra - City of Arts & Music, home to the University of Petra, the Imperial Fine Arts Academy and the magnificent Petra Opera House, which tandems with the Grand Opera House in Cedelphia for putting on a wide range of first-class performances annually. Also the primary eastern port. (C shores of 1208)
  • Serenno (1209)
    • TBD


Main article: Colonies of Auresia

The Empire maintains ### overseas colonial holdings. Each one is governed by an officer of a special rank, who holds specific powers upon commission to execute the policies of the Empire for that particular territory. They are handled at the central level by the Foreign Office, which communicates Imperial directives back and forth.

Government & Politics

Main articles: Government of Auresia, Politics of Auresia

Auresia has a semi-constitutional system within the context of a strong central monarchy, with the monarchy being the foundation of the executive, legislative, and judicial branches.

Central executive prerogative is held by the Dynast Sovereign, who retains sole power to approve and sign all bills into law, appoints the First Minister, can dissolve the legislature and call for new elections, appoints the members of the Supreme Court, and likewise gives final assent on all top ministerial and administration posts. They are likewise the high magistrate of the realm, with the sole power to commute any sentence passed upon an individual by any court of the nation, an act which cannot be reviewed or overridden by any other authority. The present occupant of the Golden Lion Throne is Cephorus Maximilianos Alexanros, Sixty-Fifth Dynast Sovereign of Auresia, who has reigned since April 7567.

The Sovereign is advised and assisted in their duties by the members of the Privy Council, which consists of the twelve Lords Paramount, who are appointed by and answer only to the Sovereign. They are considered by law and tradition as law officers of the , and act as the lieutenants and strong advisers of the Sovereign, responsible for providing them with all necessary counsel and support.

Daily administration of the and its bureaucratic and political affairs is managed by the First Minister's Office, which is headquartered in Albarella Palace on Sevriona Hill in the Five Hills District of the capital. This body is led by the First Minister, the most senior official of the Curia, who is appointed by and answers directly to the Dynast Sovereign. The First Minister is responsible for the initiation of legislation for parliamentary consideration and debate. They select from among the membership of the legislature candidates for the top posts within the Curia - ministers, State administration directors, Crown corporation managing directors, military branch chiefs, governors, lieutenant governors, and ambassadors - all of which must be approved by the Sovereign, and all of whom hold these posts as long as they remain members of the Council, until or unless removed from their post by the Sovereign on the advice of the First Minister. The First Minister is always a member of the House of Lords, the upper chamber of Parliament, and the office has been held by both hereditary and life peers.

The bicameral legislature of the Empire, the Imperial Parliament, meets in Pomesena Palace on Esquilius Hill in the Five Hills District of the capital. The Parliament consists of two chambers - the upper House of Lords, and the lower House of Delegates. The House of Lords is comprised of 360 members, all peers - 60 hereditary and 260 life - who are nominated by the sitting members of the Lords upon the passing of a sitting member and approved by the Dynast Sovereign. They serve for life or until retirement, or they may be removed at the command of the Sovereign if it becomes necessary to do so. The House of Delegates is comprised of 630 members, each of whom is democratically elected by simple plurality in a first-past-the-post system, in single electoral districts. General elections are called every five years. Members of the lower house are identified by the post-nominals "MP, which stand for Membro del Parlamento. Voting for the Delegates is open to all Auresians who are at least age 21. Members of the Lords are selected by the First Minister to serve in top posts throughout the Curia, including ministerial offices and the directorships of the State administrations. These nominations are approved by the upper house and passed to the Dynast Sovereign for final assent. The legislature is also where the First Minister initiates the majority of proposals for new legislation, though a sizable volume of the bills considered annually are introduced by the legislature's membership. The Parliament debates, considers, and crafts all legislative proposals, known as bills, which must then be passed by simple majority in both chambers. These approved bills are then presented to the Dynast Sovereign, who has two options - to exercise Imperial Veto, blocking them and returning them to Parliament with their reasons for disapproval, or grant Imperial Assent, affixing their seal and signature, which makes them into law.

The highest judicial tribunal of the Empire, the Supreme Court, meets in the Taralona Palace on Palatane Hill in the Five Hills District of the capital. The body consists of the president of the court and eight justices, who sit together as the final level of judicial review within the Empire and her colonies. The justices are all appointed by the Dynast Sovereign with the advice of the Council of and are selected from among experienced magistrates who have a minimum of ten years experience on the bench in the Imperial Courts System. They hear an average of 100 cases a year, and their rulings on these matters are final barring direct intervention by the Sovereign. Unless they die, are dismissed, resign or retire beforehand, justices serve until reaching either thirty years of service on the Court or the age of 75, whichever happens first.

Law & Criminal Justice

Main article: Crime & Punishment in Auresia

The courts of Auresia are separated by administrative areas. There is the Supreme Court in Cedelphia, at the highest level. There are the courts from that point at the provincial, prefectural, district, and municipal level. Each level of courts is led by a promagistrate, with a varying number of magistrates and sub-magistrates under them.

In a Auresian courtroom, there is no jury of peers. The sitting magistrate reviews all pertinent information, hears commentary from defense and prosecution, and makes a decision from that point. In each case, an appeal moves up to the next level of judicial authority. If a case reaches the Supreme Court, they can hear the case or refuse. If they refuse, the ruling of the provincial promagistrate is upheld and no further action on that case may be made.

Foreign Relations

Main article: Foreign Relations of Auresia

Foreign policy in Auresia is dictated by the Emperor and enforced, promoted and maintained by the Foreign Office. The general practice of the Empire is to keep business and politics separate, and to promote healthy commerce and trade, but it is acknowledged that such is not always possible.


Main article: Imperial Auresian Armed Forces

The military might of Auresia is a unified armed service known as the Sovereign Armed Forces. These forces are split between the Ground, Fleet Air and Special Operations Branches. They controlled at their pinnacle by the Emperor, who exercises his authority over military activities through the Lords Paramount.

Under the Lords Paramount is the Minister of War - Processus F. Cavazerre and the Supreme Military Commander, Admiral of the Fleet Antono Cholini - who serve overall administrator and direct military commander of the forces in the field. Under this officer's authority operates Military High Command, which consists of the heads of the four services.

Whether or not Auresia has the largest war machine in the world, it is a national pride. It fields well-trained ground forces supported by some of the best maritime and airborne warships in the world. It has remained a cornerstone of Imperial policy to maintain a strong defence and be capable of swift, flexible response. The many hard and brutal lessons of the Pan-Anarian War have hardened the force into one that prizes speed and firepower, mobility and adaptability.


Main article: Economy of Auresia
Main article: Businesses of Auresia
Main article: Products of Auresia


Both hardwood and softwood are grown in specially-managed "tree farms" and used in domestic construction and exported abroad. Because of the levels of material available, Auresia does not export much hardwood. Auresia has a specialized group of ranger-troopers known as the Imperial Foresters. They are a proud, elite search and rescue group that also is charged with conservation and control of hunting in the various provinces.

Auresian cuisine is particular about fresh vegetables and fruits, and the Empire has extensive farmland which provides these needs. The markets of large cities and small towns alike are daily stocked with freshly picked and washed produce, and this fresh preference has translated to the delicious dishes found at table across the Empire.

Because of its long series of coastlines, Auresia has a diet that is healthy in seafood, which Auresian trawlers harvest in large quantities every year. They package and export a good bit of fish and shrimp. There are also flooded dikes that are "fish farms" where fish and shrimp alike are grown for harvesting.


The Atenian Mountains that dominate a large portion of the Empire's southeastern provinces are home to mines for numerous natural resources. Auresia tends to keep its local production for local use, most especially industry-important materials. What Auresia cannot produce on its own it imports in exchange for commodities that the Empire has in abundance.


The industrial heartlands of Auresia are situated in the northeastern part of the Empire, in the two provinces that flank the Hattaro Straits, and in the easternmost regions of the realm. Auresia is home to some of the most extensive air and maritime shipyards in the world, and the areas in between are home to numerous industries. Central Auresia is home to extensive agriculture. Northern Auresia has many textile factories and mills. Because of the Empire's countless industries and range of businesses, Auresia has products that are traded with others worldwide for a variety of needs. Assembly lines have become common in heavy and mass production industries.


Transportation in Auresia is done via horse, bicycle, and carriage still, commonly, as well as foot transit. All major cities and large towns are connected by rail. From there, stagecoach companies offer transit to the nearby towns and villages, or to further destinations for a slightly higher price. Most citizens own their on bicycles, which they enjoy riding. Those who can make use of coaches or carriages while trains are popular for traveling from city to city or town to town. Riverboats also travel the rivers and waterways of the Empire, carrying passengers and cargo from place to place.


Auresia has open and fair trade with any and all nations that approach the Empire in good faith and seek reasonable trade with mutual benefit. The of diplomatic affairs between Auresia and other nations tend to reflect in the trade relations between them. There are some instances, though, of those s where Auresia has less than stellar relations having wide-ranging trade and exchange in recognition of mutual need and necessity.


Auresia draws its power supply from three main sources - coal, natural gas, and hydroelectricity. The Empire proper contains considerable natural gas resources, and also has access to oil, while its coal is drawn primarily from its southern mountains and from one of its major overseas colonies.

Science & Technology

Auresia has always maintained an atmosphere of innovation and advancement in its sciences, and the collegiums and prominent laboratories of the Empire are known to be hubs of research and development. Teams of specialists and theorists in many fields have contributed in ways both large and small, and their efforts have helped in innumerable ways to improve how things are done, in what manner they are done, or in improving the productivity and effectiveness of said process.

Auresian scientists and engineers have contributed extensively to science and medicine over the centuries, such as Varnius Lord Acilida and his development of Thermite, Rolan Belmondo and his Difference Engine, and Leonardo Caprivi and his discoveries of germ theory and the development of antiseptic medical procedures.

Also credited to Auresian scientists and doctors are the development of morphine, penicillin, antiseptic surgical methods, and the process known as TECH Pasteurization TECH. Its engineers have likewise contributed TECH Morse code TECH, the telephone, phonograph and microphone.

Slave Trade

Slavery exists within the Empire in the form of indentured servitude. This serves as both a means of repaying debts and as a punishment. Typically someone so indentured is put into a hard labor or service job with careful observation which they must perform to set conditions to the satisfaction of their superior. Such servitude terms are meted out in five, ten and twenty year increments.

Full-fledged slavery does not exist within the Empire. At the establishment of the realm, the Founders decreed that slavery was an unnecessary practice within the realm and thus it is not practiced. How the Empire feels about the practice in other lands, most especially those Auresia does business with, is not clear.



As the growth of industrialization has spread throughout the Empire, various steps have been taken to ensure that overpopulation of the major cities does not occur. The Curia maintains a detailed census of all living within cities and large towns, and the use of industry has kept populations largely stable in outlying areas.

While industry is a burgeoning part of Imperial business and employment, there is still extensive farming done. Large and small towns and villages still are situated near and support said farms. While the major cities of the Empire have grown in population since the Industrial Revolution, some 80% of the population of Auresia continues to live in towns and villages focused on lighter industry and agriculture / livestock.

Ethnic Groups

Auresia is comprised of three ethnic groups - the Cheltai, Karsk and Emther. These are amalgamated into one nationality - Auresians - though these groups still predominantly live in their native regions of the Empire. Quite a bit of cultural mingling has taken place though, and the Empire can accredit much of its stability to the interactivity between the peoples.


The language of the Empire is Auresian. It is a tongue that originated centuries before the Empire itself in the Pastanan tongue. All commerce, government and other public affairs are conducted in spoken and written Auresian only. Signage and notices within the Empire are posted in Auresian with no additional translations.


Since time immemorial, the region that is now the Auresian Empire has been tied together by two common factors - business and faith. This part of the world, and some surrounding regions, are the hub of their faith - known as the United Lazarian Congregations of Auresia - which has been practiced in these lands for over several thousand years. It is the dominant faith of the Empire, and is the official religion. Other religious practices and groups are tolerated and allowed freely, though those that indulge in dangerous practices or ritual are dealt with accordingly. In his capacity as monarch, the Emperor is the Wayfinder of the Great Plan, Principal of the Auresian Congregations, and Custodian of the Nine Sacred Shrines.


Migration within the Empire is largely limited to business and trade. Foreign immigrants to Auresia can apply for what is formally known by the Home Office as "Foreign National" status. While they are civilians of the Empire, only under very special circumstances are they able to gain citizenship, serve in the Military, or be considered for political appointment.


Beginning at the age of five, all boys and girls must begin the work to acquire their General Education Certificate. Their first five years of education are considered primary schooling, their last five as secondary schooling. During this time, they start out with focus on basic education, which includes reading, writing, mathematics and general history as well as physical activities. Their secondary years center on advanced subjects including higher mathematics, sciences and philosophy. Boys also take courses in weapons, survival and leadership as well as gentleman standards. Girls take courses in homemaking, child care, home economics and the things important to a lady. All students take courses in general business and finance.

Youth who achieve a certain level of academic status - quite high marks and performance in classwork, testing, and project assignments - can qualify for attendance to their provincial collegium. All men who attend university do so for two years and then take their service tour in the Military. Once training is complete they can continue their education.

Universities are not permitted by law to have or maintain fraternities or sororities, and all sports are extracurricular.

All primary and secondary instructors are addressed as either "docent" if holding a baccalaureus or dominus degree or as "professor" if holding a magister's degree.


All cities, towns and most larger villages have numerous clinics which can attend the general medical care of their residents. More serious conditions or troubles which the doctor feels require further attention and more specialized care are referred to a hospital. The Imperial Public Health Service maintains a presence in towns and cities across the Empire, and all doctors and nurses in the Empire are members.


Main article: Cuisine of Auresia
Main article: Culture of Auresia

The Empire is a nation built upon an elaborate tapestry woven of traditions in food, dress, family, art and science that all serve to make it the magnificent land it is built into over the centuries.

Anaria  Anaria portal

General The Scarlet Standard, Great Seal of the Imperium, House of Alexandros
History Imperial History, Pan-Anarian War, Consolidationist Crisis, Returner War
Imperial Society

Languages: Auresian
Religion: Lazarianism
Status: Noble Status, Social Status, Noble Houses
Other: Economy , Colonies, Businesses, Products, Law

Prominent People Cephorus IV, Varnius R. Acilida, Qasimir D. Avenicci, Hieronymus S. Barsavi, Ennodius A. Caduca, Severio D. Cozzolini, Giuseppe L. Dala, Talon M. Durla, Leonardo H. Gervasius, Teodoro A. Humilio, Vittorio A. Leotelli, Dante G. Meraggio, Lorenzo V. Nicovante, Luciano C. Rambaldi, Balthazar L. Thul, Alessandro S. Virini
Historical People Cephorus Maximus, Wensicia Maxima, Willem II, Emshandar III

Features: Glacio Mountains, Hattaro Straits, Dolcega Valley, Corbolo River, Lake Artania
Regions: TBD
Cities: Cedelphia (capital city), Gaaze, Bellucente, Impport, Abessios, Lutant, Oseidon, Epoxague
Sites of Interest: Imperial Reserve, Mount Olivia, Black Archive


Institutions: HM The Dynast Emperor (supreme executive), First Minister’s Office (administrative executive), Imperial Parliament ( House of Lords, House of Delegates) (legislative), Supreme Court (judicial)
Ministries: Foreign Office, War Office, Home Office, Finance, Commerce, Health & Welfare, Transport, Works & Infrastructure
State Administrations: General Post Administration, Imperial Archives & Records Administration, Imperial Customs & Revenue Administration, Imperial Public Health Administration, Strategic Research & Development Administration
Crown Corporations: Auresian Broadcasting Corporation, Export-Import Bank of Auresia, Imperial Oil & Gas, Savings & Investment Auresia
Other: Politics, Foreign Relations, Courts System

Military Main Branches: Imperial Auresian Air Force, Imperial Auresian Army, Imperial Auresian Navy
SpecOps Units: Senex Dragoons, Strategic Aeronautic Service
Support Branches: Siege Engineering Service, Chemical Warfare Service, Heliolux Fleet
Other Agencies: Defence Intelligence Service, War Research Service
Recognitions: Honours & Orders, Decorations & Commendations
VT • [E]
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