Culture of Auresia

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The cultural traditions of Auresia reflect the Empire's focus on business and trade, social achievement and earning one's place within society.

Contents

Social Hierarchy

Station in Society

Main article: Social Structure of Auresia

While the three peoples of Auresia joined together for a common cause, that did not mean that all Auresians were automatically equal. Each earns his way in life and society, and makes a name for himself. There are several tiers to Auresian society. Each one reflects a mixture of factors, including birth, proven intellect and post in the working world. The structure is separated between one's social standing and, if applicable, one's political standing. Those with the greatest drive and ambition can rise above their station and be elevated by Imperial pleasure in recognition of their works and contributions to society.

Noble Structure

Main article: Peerage of Auresia

Only the Emperor is empowered to grant titles of nobility, as Fount of Honour. Once granted, the holding passes to the presiding noble's son or daughter upon their death, unless the family is stripped of the honor or their holding is merged into another one as part of a greater presentation. Also, some titles are not hereditary, but are honors simply meant to reflect achievement and reward service.

The Auresian aristocracy does not use courtesy titles. The only way to gain a title is either earn it or inherit it by being the heir of the previous head of the family. Princes imperial and princesses imperial are granted the honor of lord or lady of the Empire, but hold no political power unless given such by the Sovereign. Aristocratic land holdings do not cross district lines. They will, of course, vary in size depending on the rank of the nobleman in question. In some cases, though few, the holder of a noble title will be appointed the governing authority of a district, prefecture or province.

Language

The Arts

The arts are a staple of Auresian society, reflective of their background as a society of philosophers ands scholars as much as merchants and brokers.

Literature

Main article: Periodicals of Auresia

The newspaper and magazines are popular and prevalent throughout the Empire. While the voxophone is for music and audio books, the printed word is still the dominant way information is both retained and spread. Every major city in the Empire has its own newspaper for local and regional events, and the national newspaper, Vox Imperia - "Voice of the Empire" - is the source for major Empire-wide and international news, as well as goings-on in the colonies.

Writing is considered a central aspect of the economy, education, government and scientific communities of the Empire. Some of the most legendary productions in the literary field were contributed by those authors who earned the patronage of the early House of Alexandros, and with it brought new perspectives, new ideas, and in some cases new worlds to life.

Theatre

Music

Cinema

Broadcasting

Visual Arts

Architecture

Performing Arts

Folklore

Main article: Folklore & Cultural Views of Auresia

Museums, Libraries & Galleries

Museums & Galleries

Like libraries, museums and galleries are a part and parcel of the cultural bounty that Auresia has gathered during its history. In the major cities of the Empire are museums dedicated to the preservation and display of art and culture that tell the story of the Empire and the kingdoms that came before it. In Cedelphia one finds numerous gallerias and museums that are popular sites for tourism and among the most extensive in the land.

Libraries

Every major town and city of Auresia has at least one library in it for the use of the people living there. Be it enjoyment or research, libraries are a vital key in the education of every child in the Empire. Endowments from wealthy families and organizations also support extensive library archive collections in memoriam of prominent people that supplement and add to the collections of various communities.

Science & Technology

Auresia maintains a firm stance of promoting scientific and technological research and the funding of State, corporate and private interests have enabled the Empire to stay on the cutting edge of innovation and development. It is traditionally the aegis of corporate efforts, often combined with the philantropic support of prominent families, to pursue advancements which improve products, quality, safety or effeciency. The government also maintains its own top-level research & development think-tank, vested in the works and efforts of the Strategic Research & Development Administration.

Religion

The state faith of Auresia is Lazarianism. Originally formed as an offshoot of Orkanan some four millennia ago, it has taken root in central southern Anaria, predominate in the Empire. While other religions are not persecuted, they are not as prevalent or well-known.

Entertainment

Gaming

Thali

A long-popular game that originated in Auresia itself in the first Imperial century, thali is a tile game that involves skill, strategy, calculation and some good fortune. It is popular in all tiers of society and has spawned thali clubs across the Realm and even in its colonies.

Sports

Football

Called "soccer" in some nations, football is the Auresian national sport. Every major city and several major towns have their own teams, and every year during football season a schedule is laid out whereby these teams compete against each other for an opportunity at the prefectural and provincial level before moving to regional and eventually national championships.

Regional championships are played against Imperial Football League East, Central and West teams. Each region will have three provincial champions who will play two games each against each other to determine which of the three will ultimately go to the nationals.

The prized feather in a team's cap is to reach the playoffs, and ultimately the annual Imperial Cup at Pengalan Stadium. There, the two final teams play against each other for the coveted Emperor's Cup and the title of Annual Champions. The championship team is then received by the Emperor and his council in a combination lunch and ceremony honoring their accomplishments. The team's name, the year and the final score are engraved onto a second Cup which sits on display in the Clockwork Hall at Veneziano Palace.

Polo

A sport played with great enthusiasm by the upper classes of Auresian society, citizens and commoners alike also play it and it is one of the "Auresian sports" that was invented many centuries ago. Much like football in the Empire, it has local, prefectural and provincial gaming schedules and every year the top teams can compete at Cibinel Downs for the national championship honors.

Cricket

Cricket is considered the bat-and-ball game of choice in Auresia. It is most popular during the spring and summer seasons. It is also, next only to football, one of the most popular sports with Auresian youth during school. Every school has a football field and a cricket pitch.

Education

Auresian children enter schooling at age five, lasting until they are age 16, for a total of eleven years total. During this time, they learn the basics of reading, writing, history, general arithmetic and science as well as physical fitness and health and nutrition. While it is a mandatory expectation of aristocratic children, those considered to have an astute mind can continue their education beyond the standard years at a collegium of the Empire, or perhaps even at the prestigious universities at Florincia, Gaaze, Petra, or Valdolaine.

At collegium, students are exposed to higher mathematics, elocution, advanced sciences, language, poetry, music, and numerous aspects of philosophy. While any Auresian who attends collegium will be able to speak at least one additional language atop Auresian, all children of the member clans will learn Jendo'a as a part of the reflection of how the highest born of the Empire carry (or carried) bloodlines that stretch back to the most prominent Janessari who helped Cephorus I form what is considered the Second Imperium - the sole major political system shift in Imperial history.

Education at a collegium offers students a series of degrees in many different courses. All collegium students can qualify for one of the following professional certifications -

  • Adiunctus - Associate
  • Baccalaureus - Bachelor (minimum required for professional practice)
  • Dominus - Master
  • Magister - Professor (doctoral level)

Sociological Issues

Housing

The average size home for a citizen Auresian familiy - mother and father with two children - is 1,250 square feet. It will consist of three bedrooms, a full bathroom, a commons room and a combined dining/cooking room. For a civilian family the home is roughly 1,000 square feet. The vast majority of Auresians, however, live in apartment style arrangements where multiple comfortable dwellings are constructed into a single building or grouping of buildings.

Commoners and lessers can have homes or living flats ranging from 500 to 1,000 square feet depending on their means. Regardless of station or standing, no aspect of Imperial society has State-subsidised housing. Monthly average rental fees for a flat range from five to fifty denarii, depending on the quality, size, and location of the flat.

Living Arrangements

Children reside with their parents until their majority - age 16. At that point, young men join Imperial Auresian Armed Forces or attend two years of collegium before enlisting if they qualify. Young women can opt for military service or can serve in the support services, as nurses or secretaries or in any of a number of critical functions.

When Auresian men and women reach senior age - 65 years - they often make living arrangements closer to their children and/or grandchildren. Typically, in elder age - 75 and older - their children work with them as they need to keep their living flat tidy and in sound condition and to assist them with important errands if required. A traditional preference for self-reliance unless necessary has always been the norm.

Income & Benefits

Wages

Wage and benefit depends largely upon the employer. The government does not support nor entertain proposals for a national standard wage, but encourages firms to compensate their employees fairly and permit no criminal abuse of craftsman or common trust. A few national averages for pay by florins include -

  • Surgeon - ƒ5,080 per annum
  • Barrister - ƒ2,540 per annum
  • Miner - ƒ2,100 per annum
  • Teacher - ƒ1,750 per annum
  • Railman - ƒ1,500 per annum
  • Department Store Clerk - ƒ1,200 per annum

Soldiers within the Imperial Armed Forces earn pay based upon their rank. Enlisted make an average of ƒ1,080 per annum, line officers ƒ2,160 per annum and flag officers ƒ4,320 per annum. Their pay is deposited in their personal account on the first day of every month. All soldiers are provided housing, food and equipment as well as medical/dental/optical care during their time of active service. Those who serve in the military for a minimum of 25 years and retire can receive a monthly retirement equal to one-third of their monthly salary upon departure from active duty.

Employment Benefits

Numerous large-scale businesses provide general medical, dental and optical assistance to their employees. Typically, the employer will deduct ƒ60 pounds per year - ƒ1.15 per weekly pay packet - from the employee's wages to go into the pool that funds the program. Also, many firms offer an investment deposit for employees that amounts to 20% of the per annum income, which the employee can match from a minimum of 5% up to the maximum of 20%, though this means less is gained in regular pay packets. At five-year anniversaries, firms will traditionally make the annual contribution 25%. This second account accrues its value over the years of the worker's service, and is theirs upon retirement. Termination of employment due to the worker's fault - poor performance, poor attendance, violation of company policy - results in this account being closed by the firm and the monies in it returning to company coffers.

All Auresians are legal to work a Grade 4 - standard, hourly wage posting - at age 16, though this is deferred due to the service requirement in the Military. As such, men and women enter the workforce at age 21 with disciplined experience in regular work and orderly performance. This helps to make the Auresian workforce and markets a reasonably stable and well-maintained place. Military service prior to employment automatically qualifies the veteran, upon departure from the Service, for Grade 3 employment.

Taxation

National income taxes are set at a flat 5%, as are corporate gains taxes. There are, however, no inheritance, estate or gift taxes. Interest gained from stock and investment income is taxed at 2.5%, and retirement pensions are taxed at 2%.

National Costume & Dress

Fashion

The common fashion of Auresia is tasteful business clothes. Men wear suits, ladies wear dresses. For the gentlemen, the suit can be single or double breasted. White shirts are worn commonly, though colored shirts are popular. Neckties are usually wide and have bold, geometric patterns. The fedora and homberg are popular hats, though golfing and other casual pasttimes see riding caps.

Ladies wear tastefully tailored dresses and skirts that are never any shorter than just above the kneeline. Empire style garments are popular, which have wide squared shoulders and narrow waists. A hat and gloves are must-have accessories for Auresian women, and pump heels are common.

   Auresia   
General The Scarlet Standard, Great Seal of the Imperium, House of Alexandros
History Imperial History, Pan-Anarian War, Consolidationist Crisis, Returner War
Imperial Society

Languages: Auresian
Religion: Lazarianism
Status: Noble Status, Social Status, Noble Houses
Other: Economy , Colonies, Businesses, Products, Law

Prominent People Cephorus IV, Varnius R. Acilida, Qasimir D. Avenicci, Hieronymus S. Barsavi, Ennodius A. Caduca, Severio D. Cozzolini, Giuseppe L. Dala, Talon M. Durla, Leonardo H. Gervasius, Teodoro A. Humilio, Vittorio A. Leotelli, Dante G. Meraggio, Lorenzo V. Nicovante, Luciano C. Rambaldi, Balthazar L. Thul, Alessandro S. Virini
Historical People Cephorus Maximus, Wensicia Maxima, Willem II, Emshandar III
Geography

Features: Glacio Mountains, Hattaro Straits, Dolcega Valley, Corbolo River, Lake Artania
Regions: TBD
Cities: Cedelphia (capital city), Gaaze, Bellucente, Impport, Abessios, Lutant, Oseidon, Epoxague
Sites of Interest: Imperial Reserve, Mount Olivia, Black Archive

Government

Institutions: HM The Dynast Emperor (supreme executive), First Minister’s Office (administrative executive), Imperial Parliament ( House of Lords, House of Delegates) (legislative), Supreme Court (judicial)
Ministries: Foreign Office, War Office, Home Office, Finance, Commerce, Health & Welfare, Transport, Works & Infrastructure
State Administrations: General Post Administration, Imperial Archives & Records Administration, Imperial Customs & Revenue Administration, Imperial Public Health Administration, Strategic Research & Development Administration
Crown Corporations: Auresian Broadcasting Corporation, Export-Import Bank of Auresia, Imperial Oil & Gas, Savings & Investment Auresia
Other: Politics, Foreign Relations, Courts System, Law Enforcement

Military Main Branches: Imperial Auresian Air Force, Imperial Auresian Army, Imperial Auresian Navy
SpecOps Units: Senex Dragoons, Strategic Aeronautic Service
Support Branches: Siege Engineering Service, Chemical Warfare Service, Heliolux Fleet
Other Agencies: Defence Intelligence Service, War Research Service
Recognitions: Honours & Orders, Decorations & Commendations
VT • [E]
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